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GEAHK BURCHILL

Adept in illustration & design;

woodworking; carving;

set design & building,

sewing, sculpting, storytelling

metal-shaping & fabrication;

mechanical engineering.

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Puppetmaker, costumer; multi-media artist.

Puppeteer, writer, teacher

Attracted to new materials;

endlessly curious.

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I make stuff: it's what I do.

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PUPPETS • PROPS • COSTUMES • ILLUSTRATION • DESIGN

Integrating engineering with aesthetics & story

Though I have many skills and interests my work can mostly be contained in these five broad categories:

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Marionettes & Other Puppets

Known worldwide as a marionette builder with a long history of innovation in hand-puppets, rod-puppets, shadow-puppets, Vietnamese water-puppets, automata, and large costumes / stage puppets.

Puppeted, Illuminated & Masks

20 years of experience making costumes with puppeted elements, on-board LED lighting -- largely for theater, still photography and events. Built for rigorous use (acrobatics & tumbling), ease of wear, comfort -- and to impress.

Weapons, Sets & Miniatures

Well over a decade making objects for film, photography and theater: models / miniatures; set-design and built environments; prop-objects / hand-props; talent-safe stage-weapons; gadgets & tech.

Drawing & Comics, Covers, Posters

More than 30 years experience using a vast array of traditional and digital media to create illustrations for comics, graphic novels, some animation; book, game, and album covers; posters, flyers, murals and signage.

Branding, Signage, Sets, Characters, Mechanics

Design for brand identity: logos, packaging, presentation and promotion. Mechanical engineering, structural design, theater sets. Dramaturgy, costumes, characters, visual development, and world-building.

Here you'll find the full list of my skills and specialties.

The Complete List

Buy books, posters & kits

Posters, prints, T-shirts, patterns & templates, marionette kits, controllers and parts machined by yours, truly.

See examples of my process from start to finish: the steps I use in bringing an idea to life, from rough drawings to finely realized work.

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"There is a fundamental misunderstanding that exists in the relationship between the artist and the buyer. It is assumed, by both, that it is the buyer who has the power because the buyer brings money to the table. But anyone can do that. Only the artist can create."

- Geahk Burchill

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